Tessellation, sometimes referred to as triangulation, is an important concept in computer graphics that subdivides triangles for finer detail. I plan to write up a full post on this later. For now, here's some pictures of an old assignment I completed last quarter. You can see support for the cube,
cone, cylinder, and sphere.
cone, cylinder, and sphere.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh82P5zm_5eO0vOulfeUBp9TH2ISoFwCEUtEi6-1sGw7ZMulThXv0_5CmY6TAvwlSQP-Tr6YWzPKj-I6SnuUG9-OMa7oYJuMPtIBxyKKkFIz3fEYccCwDT-hZ-sJ8GXIyq_FuhgrpwnCEo/s320/cube.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb6P4L-X2ENqkLbaTE14ZM4nnG45cSY5qBoKUW8AOISDXepa3EDgqq9RuHG_g53697mOZMRF_UjPpZ85qtUToGPlz0nuRNWUq-M1eVYtRplILD728jiLHa8txSRKUBhJgfZIMFSWSD8ow/s320/sphere.png)
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