Said level was built with the game editor I created. Of course, I owe a lot of credit to the designers and artists who helped make it possible. Here's some footage of the editor, with a voice over by yours truly explaining some details about the way it operates and the lessons I learned from creating it.
NOTE: I apologize for the audio quality. You will likely have to turn up your volume to hear me clearly in these two videos.
NOTE: I apologize for the audio quality. You will likely have to turn up your volume to hear me clearly in these two videos.
And here's part two of the editor related videos showing the completed level used for the gameplay footage above, only this time loaded into the game editor.
A lot of the lessons learned from this project have directly influenced my XNA Game Engine (which I may introduce here sometime in the near future).
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